Nadia, the fantasy archaeologist, is a character for one of my own IPs. The purpose of this project was to take a full character from concept to final model. The jacket was simulated in Marvelous Designer, but everything else was sculpted in ZBrush from scratch. The lowpoly as well as the hair was made in Maya - the latter with XGen.
Substance Painter was used for the textures, and the jeans material I made from scratch in Substance Designer. The rig was kindly made by Zakarias Henriksson, and posed by me. Cliff model by Quixel. Rendered in Marmoset Toolbag 3.
Body lowpoly: 86k triangles, Hair lowpoly: 58k triangles