Made at The Game Assembly.
I made this jacket design for a fictional brand called Skull Pumpkin. The jacket was simulated in Marvelous Designer, and then detailed in ZBrush. Maya was used for the lowpoly, and Substance Painter for the textures. I used a detail normal map for the finest detail on the leather.
The skull print was made in Photoshop. Rendered in Marmoset Toolbag 3.