The second advanced production project at The Game Assembly! This time I wanted to make a design of my own, and went with a redesigned version of Nadia's archaeologist toolbelt ^_^Getting to work on my JRPG project during school hours was super nice.
It's built in Maya, highpoly in ZBrush, textured in Substance Painter and rendered in Unreal. All in all I spent about 60 hours.